Donnerstag, 11. April 2013

Fixed a lot...

Edit: 10.04.2012
- Added:       Flashlight (movable lightsource)
- Added:       Sandcoloured Backgroundtile
- Changed:    Damage by falling reduced
- Bugfix:        Night and day cylcle fixed
- Bugfix:        Light-calculation during walking at night fixed
- Bugfix:        Movable arm rotation fixed
- Bugfix:        Throwing away items fixed
- Bugfix:        Storage handling with chests fixed

- ToDo:         To change handling of tools, because of the new movable arm
- ToDo:         Crafting
- ToDo:         Mobs
- ToDo:         Weapons
- ToDo:         Adding more Tiles / Backtiles
- ToDo:         Adding more Items
- ToDo:         To reduce size of Savefiles

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As you can see there are many ToDo´s on my list.

The size of the Savefiles is a big problem, because i am saving information about every single tile in the game. At the moment the biggest mapsize is 5200 x 1200 tiles / blocks wich comes to a filesize of about 60 MB!
A smaller Savefile would greatly reduce the loading and saving times.

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Since December i have played around a lot with Weapons and Mobs.
Weapons are build in as draft. A weapon can have so much power, that it can destroy blocks. Some weapons can only smash dirt blocks and some heavy guns can demolish stone blocks. It is very simple, every tile has some kind of hitpoints and every weapon has a power value. If a bullet hits a block the guns power value will be subtracted from the block hitpoints. No hitpoints means no block anymore.

But the weapons will be divided into several categories. It won´t be possible to destroy a stone block with a small pistol by shooting many times at the block. Only guns with a heavy impact will be able to destroy blocks.

The functionality of (simple) weapons like pistols and guns is allready build in, but the weapon images must be adjusted to the movable arm of the players character.


Weapon testing









Flashlight at dusk
 
Flashlight in a cave


Mittwoch, 10. April 2013

....still in development

The game ist still in development, but time for that hobby is very rare.

Edit: 09.04.2012- Changed:    The arms of the player character are now movable. This is important for using flashlights or weapons.