Hello, my name is TheoTheoderich and I am an 37 years old hobby programmer from Germany.
Heavily inspired from the games Terraria and Minecraft I´m trying to develop my own 2D blockgame.
"Escape from blocky planet"
You are playing a space fighter pilot who was shot down and crashed to a planet of blocks.
On the face of it this world looks friendly and harmless, but you are feeling alone and you don´t want to stay here.
Now your job is to survive and to get away from this planet.....
Starting with some simple items you should develop better tools until reaching a tech level wich allows you establish contact with your comrades in space.
The game is still in an early Alpha stage (wich means that is very buggy), but it is possible to play around a bit.
It´s not easy, everytime I fixed a bug, two others appears.
All graphics had been done by myself, so please do not expect an high GFX game.
Until now the game has no sound or music.
Language: BlitzMax
Platform: Windows, MacOS, Linux
Here´s a (short) list of features wich are allready build in:
- player movement and simple collisions
- mining and placing blocks (fore- and background)
- different kind of blocks (stone, dirt, glas)
- (buggy) light engine
- procedual map generation incl. hills, cliffs and caves
- placing lights (torches, candles, laterns, bulb and other kind of light sources)
- placing items (for now only for decoration; bookcase, shelf)
- storing items in chests
- other usefull things like doors and trashcan
- saving and loading a map
Now a list of unready features (in brackets info about what is build in allready but incomplete)
- animals (chickens, walk and jump around)
- prebuild objects (for example a simple dungeon or treasury)
- animations (only a simple walking animation of the player)
- particles (at some light sources and at the mining of blocks)
From time to time you can see my progress in this blog and hopefully you can download the Alphaversion at the end of this year. But up to this there are many, MANY Bugs to remove.
Thank you for reading
Here you find some (older) screenshots from the game:
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Inventory, with open chest |
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expanding my dugout |
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another dugout |
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a nice tower house (first glas windows) |
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extremely bright |
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exploring caves (old graphic style) |
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a nice dugout in the old graphic style |
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first try with other hero and bigger tiles |
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