Phew, that has been a lot of work.
I changed the whole programm-code by changing many, many variables from tiles to Types. That saves a lot of memory and the code is now slim and optimized.
It is also easier to add features to the game, because the code is much easier to read now.
Edit: 07.09.2013
- Changed:
Many Tile variables now saved as Types. Another 50 MB of memory saving on a small map. - Bugfix:
You can now walk on glass-blocks - Bugfix:
It is no longer possible to place background-glass-blocks over (solid) background-blocks - Bugfix:
Open doors does not block light from lamps anymore - Bugfix:
A lot of Bugfixes all around Doors
![]() |
a closed door is blocking the light from the bulb, an open door does not |
hey the game looks promising and i here too give you an idea that you can add to the game like minerals EX: -copper -iron -tin -gold -lead -bismuth -Titanium -Nickel -silver -coal and with some of them you can craft: swords,mace,picks,daggers,bows,Sledge Hammers,Rapiers,Lances,Javelins,and Tridents and armor with the metals and make tools and armor to break for it to be harder and monsters like: giant spiders,zombies,giant scorpions,small dragons,gargoyles,and so on but i dont now if you have this on the game but this ar good ideas and im not sayng to add the this ar ideas ok.
AntwortenLöschen