The development progress has been very slow during the last month due to real life (job, family). I have still fun programming this game and with every small step it is getting better.
Crafting is now possible, but at the moment there are only a handful of recipes. The crafting is very similar to the one in "Terraria".
Edit: 15.04.2013
- Changed:All sorts of Tiles, Items and Tools are now saved as Types. Saves a lot of lines of program code.
- Bugfix:Items placed on furnitures got lost when building a background tile
- Changed:Save-files are much smaller
- ToDo:Daylight-Calculation is still not optimal, to much calculations during dusk and dawn
Edit: 23.07.2013
- Added:Furnace for crafting items
- Added:Different Hitpoints for Back-, Foreground and Items
- Changed:Classic Torches can be hung up on background tiles
- Bugfix:New Material-Typ "Transparent" for glas-blocks or background-glas
- Bugfix:
- Chopping trees is only possible with an axe
Edit: 06.09.2013
- Bugfix:Mining-particles occurs only on mining front-tiles or user-build background-tiles
- Added:Three deco objects. Two vases and one small cup.
- Changed:Item SizeX / SizeY is not longer saved in every tile on the map. Saves some memory.
P.S.: It looks like i have been working on this game on only three days in the last months. This is not right, this is only a summarize of the work i have done.
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Inventory with crafting and some new items |
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