Samstag, 7. September 2013

Crafting is now possible


The development progress has been very slow during the last month due to real life (job, family). I have still fun programming this game and with every small step it is getting better.

Crafting is now possible, but at the moment there are only a handful of recipes. The crafting is very similar to the one in "Terraria".



Edit: 15.04.2013
  • Changed:All sorts of Tiles, Items and Tools are now saved as Types. Saves a lot of lines of program code. 
  • Bugfix:Items placed on furnitures got lost when building a background tile
  • Changed:Save-files are much smaller
  • ToDo:Daylight-Calculation is still not optimal, to much calculations during dusk and dawn


Edit: 23.07.2013
  • Added:Furnace for crafting items
  • Added:Different Hitpoints for Back-, Foreground and Items
  • Changed:Classic Torches can be hung up on background tiles
  • Bugfix:New Material-Typ "Transparent" for glas-blocks or background-glas
  • Bugfix:
  • Chopping trees is only possible with an axe


Edit: 06.09.2013
  • Bugfix:Mining-particles occurs only on mining front-tiles or user-build background-tiles
  • Added:Three deco objects. Two vases and one small cup.
  • Changed:Item SizeX / SizeY is not longer saved in every tile on the map. Saves some memory.


P.S.: It looks like i have been working on this game on only three days in the last months. This is not right, this is only a summarize of the work i have done.




Inventory with crafting and some new items

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